by on October 28, 2018

KMST made a few modifications whose purpose would be to prevent people from using one Maplestory 2 Mesos  ability to train (or boss).Things like adding cooldowns or requiring charge-up, effectively altering the playstyle of classes that used to rely on a single maplestory skill.

Some might say that spamming one maplestory skill all day every day is dull. So? Play one of these if you discover the one-key classes dull. People who picked the monotonous classes, presumably enjoy that playstyle.

Some might say that relying upon one maplestory ability is idle. Provided that spamming one skill on class A does not get you some better rewards than varying skills on course B (in terms of maplestory2 DPS or whatever else), why don't you allow idle people be lazy?

Finally, there is the dilemma of keyweighting. If it's possible to spam one maplestory ability all day, a stone could do it for you. But for this, there are other options, such as forcing movement after a variety of attacks. The sport already has that, it merely must make sure all skills are restricted in this manner. There's not any need to force people into playstyles they do not enjoy, simply to reduce cheating.

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